Friday, January 25, 2013

Mechdragon #1 - Flame Mechdragon

I would like to apologize again for the late update on the Mechdragon series. There's no other words than these one to express my MIA days :(

Let's first talk about the major difference. Mechdragon is separated into FOUR difficulties: Adept, Expert being Normal dungeons; Master, Legend being Technical dungeons (Technical dungeons only appear after completing Castle of Satan)

Do not, I repeat, do not underestimate the master difficulty and think it is the same difficulty as Master Level in Sky Dragon or Legendary Dragon series. The skills that Mechdragons use are extremely powerful and consists of multi-hits, which implies that Resolve or Preservance leader skill will NOT work. The general tip for encountering Mechdragon technical dungeons are 75% damage reduction (two defensive dragon leaders, or Greek God leaders) with 12000+ HP (depends on damage). Make sure to calculate the damage that will be dealt by the skill - by multiplying 25%.
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(ATK, TURN, HP, DEF)
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Adept Level (Stamina:15, Round:5)
Ruby Carbuncle 752, 2, X, 42
Flame Fighter 773, 3, X, 70
Pyro Devil 490, 1, X 280

Boss:
Fire Mechdragon Betelgeuse (Round:5) 2191, 2, 159516, 224

Strategy: For an adept level, 2.1k damage per 2 turns is really tough. Make sure your HP has around 4000 or bring a 30%/50% reduction leader with you. Make sure recovery is around 500. And it should be easy to clear.
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Expert Level (Stamina:25, Round:10)
Samurai Ogre 4800, 4, X, 0
Flame Knight 2278, 2, X, 135
Pyro Demon 1941, 2, X, 880

Minibosses:
Fitredragon Turannos (Round:5) 4069, 3, X, 225
Naga x2 (Round:9) 810, 2, X, 80
Echidna (Round:9) 3416, 2, X, 168

Boss:
Fire Mechdragon Betelgeuse (Round:10) 5536, 2, 40297, 448

Strategy: A completely different difficulty as expert level. A 50% reduction probably is a must unless your HP has more than 7000 and is able to recovery in time. The most recommended strategy would be x2 Water and 50% reduction.

Leader#1: Icedragon Plesios / Idunn & Idunna
Leader#2: Meteor Volcano Dragon / Minerva / Megalodran / Flare Drall
Subs: Aurora Dragon / Siren / Fenrir Knight / any water / Rainbow Keeper (if HP is not enough)
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Master Level (Stamina:40, Round:10)
Samurai Ogre 9150, 3, X, 0 (Skill: energy charge - hits 18300 next attack turn)
Pyro Demon 3700, 1, X, 1540 (Skill: seals all water attributes)
Flame Chimera 5184, 2, X, 350 (Skill: double hit - 7060)
Mystic Flame Knight X, 3, X, X

Miniboss:
Magma Chimera (Round:5) 9884, 2, 570757, 980
(Skill#1: randomly seal any two members)
(Skill#2: double hit - 18382)
Mars Light Carbuncle x2 (Round:9) 6500, 2, 209167, 600 (Skill: Cure)

Boss:
Fire Mechdragon Betelgeuse (Round:10) 10552, 2, 768194, 784
Skill#1: Energy Charge - hits 31660 next attack turn
Skill#2: Cannon - Multi-hit totals 29552, uses more when HP < 50%
Skill#3: Auto Repair - cures 50% of HP when HP is lower than 20%

Strategy: There's pretty much no way to clear this level except with 75% reduction. Let's do a calculation here - 31660 x 25% = 7915. So in 2 turns you have to make sure that you can recover in time in case he shoots a cannon at you 2 turns later. HP wise, you should have at least 10000 HP to be free from the danger zone, and recovery should be around 1000. That being said, Siren max skill is almost mandatory.

On the side note, you MUST kill the Pyro Demons first at all cost because they will seal your water attribute members. If that happens, there's a high chance they will do it again and its pretty much over if that happens. For Magma Chimera, he may seal your leader, and if that happens, your leader skill will be deactivated (18382 x 50% = 9191. And that's why you need 10000HP). It is also recommended to have Echidna with you if your subs are weak and HP do not hit the 10000HP mark. Echidna's skill will allow you to delay the turns until the seal is over. Everything else remains the same in Master Level, charge up your skill every turn with one monster left.

One more extra tip will be charging your massive damage skills before you damage Mechdragon's HP to lower than 20%. If you have an Idunn and Idunna, then use her and blast all your skills and water gems to hope for a one hit kill without him having a chance to use Auto Repair.

Leader #1: Meteor Volcano Dragon
Leader #2: Meteor Volcano Dragon
Subs: Twin Goddess Idunn & Idunna (Lv50+), Fenrir Knight Kamui (Lv60+), Crystal Aurora Dragon (Lv50+), Rainbow Keeper (for HP Boost), Siren the Enchanter (Max skill, Lv40+), Echidna (Lv40+).
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Legend Level (Stamina:50, Round:10)


Samurai Ogre 13500, 3, X, 0 (Skill: energy charge - hits 27000 next attack turn)
Pyro Demon 5460, 1, X, 2200 (Skill: seals all water attributes)
Flame Chimera 7652, 2, X, 500 (Skill: double hit - 10710)
Mystic Flame Knight 6480, 3, X, X

Miniboss:
Magma Chimera (Round:5) 14580, 2, 570757, 980
(Skill#1: randomly seal any two members)
(Skill#2: double hit - 20416)
Mars Light Carbuncle x2 (Round:9) 6500, 2, 209167, 600 (Skill: Cure)

Boss:
Fire Mechdragon Betelgeuse (Round:10) 10552, 2, 768194, 784
Skill#1: Energy Charge - hits 46712 next attack turn
Skill#2: Cannon - Multi-hit totals 43600, uses more when HP < 50%
Skill#3: Auto Repair - cures 50% of HP when HP is lower than 20%

Strategy: remains the same as Master. But HP has to be 13000+ instead (46712 x 25% = 11678). If Chimera seals one of the leaders, 20416 x 50% = 10208. If you do not have 13000 HP, you must want to put an extra Rainbow Keeper in your team.

The rest, depends on your own judgement. At this point in time, this is like playing a chess game - when to use Rainbow Keeper's skill, Siren's skill, Echidna's skill, or when to use your water gems.

Good luck hunting!
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Thursday, January 17, 2013

Sky Dragon Dungeon #5 - Sky Dragon of Dark

I'm trying to keep thins updated and post Mechadragon guides ASAP. So I will keep this guide of Sky Dragon of Dark short, since it will be pretty similar to the previous ones - Healer leader, 50% reduction leader, and powerful subs.

Adept Level (Stamina: 15 / Round: 10)

Lil' Black Dragon X, 3, X, 20
Amethyst Carbuncle 864, 2, X, 4
Black Fighter 915, 3, X, 70
Bloody Devil 519, 1, X, 280

Boss:
Night Skydragon Elysion (Round 10): 1630, 1, 225047, 276

Nothing specifically hard. Having a 5-Star Healer as leader will get you through this easily.

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Expert Level (Stamina: 25 / Round: 10)


Lil' Black Dragon X, 3, X, 40
Amethyst Carbuncle 1611, 2, X, 70
Black Knight 2486, 2, X, 135
Bloody Devil 1312, 1, X, 560
Mystic Dark Knight X, 3, X, X

Minibosses:
Devil Dragon (Round 5) 1280, 3, 19466, 180
Succubus x2 (Round 9) 1170, 2, 14700, 80
Lilith (Round 9) 2112, 2, 61973, 96

Boss:
Night Skydragon Elysion (Round 10) 4453, 1, 614677, 644

Boss attacks 4453 per round. This is probably the toughest fight in all Expert Level dungeons. Keep a max level Siren with you and a 50% reduction leader. Of course if you have an Amaterasu leader, then this shouldn't be a tough fight.

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Master Level (Stamina: 50 / Round: 10)

Black Knight 4216, 2, X, 216
Bloody Devil 2897, 1, X, 1120
Mystic Dark Knight 5276, 3, X, X

Minibosses:
Devil Dragon (Round 5) 3600, 3, 54750, 450
Lilith x2 (Round 9) 4664, 2, 136856, 192

Boss:
Night Skydragon Elysion (Round 10) 6570, 1, 906900, 920

Similar to Expert Level except that the mobs hits way harder. Amaterasu leader is highly recommended, otherwise Siren (max skill) leader is a must to replace Amaterasu. High level subs with Light Attributes are also highly recommended to ease the difficulty of fighting against devils.

Team recommendation:
Leader#1: Amaterasu, Siren (max skill)
Leader#2: Chaos Devil Dragon, Drawn Joker, Hades, Dual attribute Minerva/Neptune/Ceres/Venus/Hades
Subs: Verche (4 or 5 star), Holy Lightning Dragon, Rainbow Keeper, Harpie Demon, any Light that can has 800+ damage.

Again, don't sweep the round. Leave one mob, charge up your skill every round or at round 5, 8, 9. Should have no problem if you are used to playing against Sky Dragon Series.

Cheers and wait for the Mechadragon Series guide soon!

(pictures to be uploaded)

Tuesday, January 15, 2013

Skill #3: Start Low - and Clean Up the Mess.

Here's one of the basic skills that I find a lot of players neglected!

Playing it subconsciously, you will always want to use the color gems that you can deal damage with. But continuously doing that for around 3-5 turns, you will notice that most of the unrelated color gems are starting  to build up.

There are two ways of dealing with this:

Skill #3a - Start Low (Level: Basic)
"Start Low" is a skill to remind you that, the more you attack, the more unrelated gems you will stack up at the bottom of your screen, like below:
Oh I need to attack with green!
Oh wait... now what...?
There's three more... lets attack!
Dropped more!
Now what again...
http://youtu.be/3sUgA1zz8SI

This is a BAD EXAMPLE. Don't do so unless you are confident or just rushing to finish the dungeon!

So, why not start with the bottom of the screen, and slowly build some combos using the unrelated gem to move them around? That way, not only do those unrelated gems get eliminated off your screen, but also helps you combo up your damage! You are killing two birds with one stone! The following video will show you guys how to start at the bottom rows to make some combos.

http://youtu.be/sl1OAQR4nXg

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Skill #3b - Clean Up the Mess (Level: Intermediate)
"Clean Up the Mess" is another good way of dealing with something like this. It is to use up one turn to eliminate most of the unrelated (or weak damage) color gems. The following is video of me using this skill - while cleaning up the mess, I can still deal decent damage and keeping every turn a chance to attack again!
See all those green gems there? These are "irrelevant" gems.
If you can, eliminate them while do some combos.
See all those green (irrelevant) gems again?
Clear them up using one turn. Makes your life easier next turn!
The following is a really nice video using this skill to combo up with some nice damages.

http://www.youtube.com/watch?v=iU2Tnv0eAzk

Applying these skills on top of #1 and #2 will definitely refine your combos in harder dungeons.

Was a short one, but hope you guys enjoy :)

Friday, January 4, 2013

Sky Dragon Dungeon #4 - Sky Dragon of Light

Happy New Years everyone! I hope you all enjoyed your countdown and new years! 2012 was lousy, let us hope 2013 is the new Era!

We have the Sky Dragon of Light guide today:
(ATK, TURN, HP, DEF)
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Adept Level (Stamina: 15)
Lil' White Dragon 708, 2, NA, NA
Topaz Carbuncle 820, 2, NA, NA
White Fighter 774, 3, NA, NA
Harpie Devil 508, 1, NA, NA

Boss:
Holy Skydragon Shangri-La (Round 10): 1630, 2, NA, NA

Strategy:
Pretty straightforward, just have a 5-Star Healer with you as leader (Siren, Alraune, Archangel, or Amaterasu). And this should be fairly easy.
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Expert Level (Stamina: 25)
Lil' White Dragon NA, 2, NA, NA
Topaz Carbuncle 1528, 2, NA, NA
White Knight 2444, 2, NA, NA
Harpie Devil 1280, 1, NA, NA
Mystic Light Knight NA, 3, NA, NA

Minibosses:
Holy Dragon (Round 5): 1206, 2, NA, NA
Cupid x2 (Round 9): 1084, 2, NA, NA
Angel (Round 9): 2029, 2, NA, NA

Boss:
Holy Skydragon Shangri-La (Round 10): 4453, 2, NA, NA

Strategy:
This can get tough. Boss hits 4453 per 2 turns. In other words, a normal 5-Star Healer will not be able to recover back to 4400 HP in time. Siren is definitely a recommendation since she can turn (Fire) Gems to Hearts. If your Siren's skill is low level (1 to 3), you might have to be really careful with how you use your Heart Gems. Getting an Echidna or another Healer in your team will give you some last resorts. Pay attention to your HP - 6500HP or higher is recommended. Otherwise, see team B:

Team A
Leader#1: 2x Dark Leader (Vampire Lord, Moondragon D'spinas, Tiamat)
Leader#2: Siren / Amaterasu
Subs: Mostly Dark + Echidna

Team B:
Leader#1: Lightning Holy Dragon / Angelion
Leader#2: Siren / Amaterasu
Subs: Mostly Dark + Echidna
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Master Level (Stamina: 50)
White Knight 4146, 2, NA, NA
Harpie Devil 2828, 1, NA, NA
Mystic Light Knight 5229, 3, NA, NA

Minibosses:
Holy Dragon (Round 5) 3390, 2, NA, NA
Angel x2 (Round 9) 4500, 2, 130970, 200

Boss:
Holy Skydragon Shangri-La (Round 10): 6570, 2, 831900, 920

A stronger version of Team B mentioned as above will be a good recommendation. Highly recommend Chaos Devil Dragon in your team as sub to help deal some damage on Angels. Your hardest stage will be Round 9 and 5 Devils.

Leader#1: Lightning Holy Dragon
Leader#2: Siren / Amaterasu
Subs: Chaos Devil Dragon / Vampire Lord / any other strong Dark that has 800+ damage / Echidna

Please go back to the basics of how to encounter Master Level dungeons. I cannot use any other way to stress this more except from repeating myself over again every post on this blog. Know how to charge up skills every round by leaving one monster left in that round. Maxing Siren's skill is equally important for these No RCU dungeons.
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(Pictures to be uploaded)

Monday, December 31, 2012

Sky Dragon Dungeon #3 - Sky Dragon of Wood

Happy New Years! I apologize for the late updates my friends! I was out of town for a vacation :)

If you have not familiarize yourself with Sky Dragon Dungeons, please go back to #1 or #2 posts, for they will provide you some basic information about how to encounter certain levels.


Data: (ATK, TURN, HP, DEF)
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Adept Level (Stamina: 15)
Lil Green Dragon 917, 3, NA, NA
Emerald Carbuncle 797, 2, NA, NA
Goblin 1199, 4, NA, NA
Earth Fighter 895, 3, NA, NA
Tavy Devil 502, 1, NA, NA

Boss:
Wood Skydragon Horai 3864, 3, NA, 276

As far as Adept Level goes, all you need is a non-water team with a Siren/Alraune/Archangel Leader and a x2 Leader :)
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Expert Level (Stamina: 25)
(ATK, TURN, HP, DEF)

Emerald Carbuncle 1486, 2, NA, 70
Goblin 2236, 4, NA, 70
Earth Knight 2376, 2, NA, 135
Tavy Devil 1270, 1, NA, 560
Mystic Stone Knight (rare) 3070, 3, NA, 450
Lil Green Dragon (rare) NA

Minibosses:
Flowerdragon Brachys (Round 5) 4246, 5, NA, 180
Dryad x2 (Round 9) 990, 2, 13200, 80
Mandrake (Round 9) 1950, 2, 56640, 100

Boss:
Wood Skydragon Horai (Round 10) 10555, 3, 716343, 644

Expert Level can be tough, since Horai hits really hard. Highly recommend Graviton Earth Dragon/Flare Drall/Fortoytops and a Siren/Alraune/Archangel as leaders. Subs can be anything.
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Master Level (Stamina: 50)

Earth Knight 4028, 2, 19904, 216
Tavy Devil 2804, 1, 15193, 1120
Mystic Stone Knight 5206, 3, NA, 720

Minibosses:
Flowerdragon Brachys (Round 5) 9375, 5, 237322, 360
Mandrake x2 (Round 9) 4312, 2, 125080, NA

Boss:
Wood Skydragon Horai (Round 10) 15570, 3, 1056900, 920

Not only does Horai hit hard in here, but other also deals high damage; so Graviton Earth Dragon (his useful skill to deal high damage) and a Siren (max skill recommended) are recommended, with Fire Subs (one Echidna recommended) - killing the minions. Make sure your HP is at least 8000, in three turns you will not recover in time so you will have to use Siren's skill to help out with the Heart Gems.

If you do have a Amaterasu friend leader though, that will give you a lot of advantage since she heals x5 of her RCU per turn. Do your math, and make sure you can recover 7700 HP in 3 turns.

Don't forget the Master Level rules still apply. Kill with one left, charge up skills - blah blah blah you get the idea :)
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Charge up your skills with one monster left!
Round 5 is always the best time to recharge your skills.
And if you are careful with the Mandrakes,
you will have skills left when facing Sky Dragon.
W00T!

Friday, December 21, 2012

Master Level Strategy Analysis

Another promise to my facebook group - to talk about the Master Level strategy again. A lot of players do know how it kind of works, but never really got the hang of it. So here we are:

Master Level dungeons takes 50 stamina with 10 rounds. Basically the differences between Expert and Master are the damage and defense of the monsters. And the majority of spawns are Devils, which attacks per turn. So we need a really good strategy for encountering Master Level dungeons.

Rule #1: Fully Charge Up Your Monster's Skills
If you guys haven't noticed, the first round of (almost) all dungeons starts with only 2 monsters. This is always the chance to kill one down first and slowly eliminate irrelevant gems to get your monsters' skills charged up. That being said, you will always want to keep your HP at max.

Rule #2a: Sweeping
Every, but not all, special dungeons have a midpoint miniboss - usually at Round 5. If your team are strong enough, Round 2-4 can usually be "swept" by using up the skills slowly charged from Round 1. This approach could be risky when you reach Round 3-4.

Rule #2b: Repetitive Charging Skills
If you do not have confidence sweeping Round 2-4, all you have to do is to kill all monsters but one left using some of the skills. Then recharge the used skills.

Rule #3: Midpoint Miniboss
Miniboss is usually weak. This is always a good place to recharge up the skills if you haven't.

Rule #4: Round 9 Miniboss
Never try to sweep Round 9. Again, if there's two Liliths, kill one, and go back to Rule #2b.

Rule #5: Saving Gems
Using up too much attack gems can be troublesome, ending up not able to do anything except making big combos with no damage. So while you are charging up skills, you can move your gems to the bottom area of the screen at spots/patterns where they will not be eliminated easily, like the following two examples (please ignore the top half, the dungeon is irrelevant to this topic)

Saving Wood Gems - irregular pattern
Corner patterns

And if you follow these rules or strategies with the correct team leader and subs, you should be able to tackle any Master Level Dungeons :)

(Future Event) Ragnarok Collaboration - Poring Tower

As promised to my Facebook group Puzzle & Dragons Global, since I will be out of town for around 9 days for Christmas, I will be posting a future event - a guide to the Ragnarok Online Collaboration PAD Dungeon - Poring Tower, just in case this tower actually comes on Christmas.

So what is so important and popular about this tower? There are three major points:

#1 - Rare Same Skill Monsters
You can pretty much only find Berzerker's, Highlander's, and Valkyrie's skill in porings in the whole game. Meaning that this is the ONLY chance (unless re-cycles) to level up their skills. Each of these porings also gives 15000 exp to same attributes!

Marine has the same skill as Berzerker
Poporing has the same skill as Highlander
Drop has the same skill as Valkyrie

Poring has the same skill as Dark and Light Machine Golem
Ghostring has the same skill as Lilith
However, Poring is too rare to be fed to Machine Golems... so I would prefer saving them up to evolve Mastering.

#2 Common Same Skill Monsters
If you haven't skill-leveled up your Vampire Lord, Siren, Titan or Fairlio yet, then this is a really good chance to max them out. This dungeon (Adept / Expert) drops the evolved version of the slimes (Big Flamie, Big Bubblie, Big Shynee and Big Baddie)

#3 The RO Miniboss - Mastering!
The one and only monster that has HP x2 for Physical Type Monsters. To get him, you will need to evolve from Poring - from using one of each of the porings, meaning you will need to hunt down TWO of the Porings (boss drop), and one of Marine, Poporing, Drop and Ghostring. The drop rate of Expert is also extremely low. 

MASTERING!
General Tips:
1. If you are purely aiming for skill up, then go with Expert. If you are aiming for getting Mastering though, I would highly recommend Master Level.
2. If you encounter a group or a few porings, always kill them in this order: Drop, Poporing, Ghostring, Marine. Drop attacks every turn (4520 per turn) and is really dangerous. Then Poporing come second because he hits 6020 per 5 turns with only 5 HP but high defense.

SOOOOOOOOOOO... Let's check out the data: (ATK, TURN, HP, DEF)

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Adept Level (Stamina/Round: 15/5)

Big Flamie 690, 3, NA, 50
Big Bubblie 720, 3, NA, 50
Big Woodsie 780, 3, NA, 50
Big Shynee 810, 3, NA, 50
Big Baddie 900, 3, NA, 50

Miniboss (Round 3: random any ONE of the following)
Marine 3770, 3, 10063, 13
Poporing 6020, 5, 15, 130000
Drop 4520, 1, 1063, 1300
Ghostring 2999, 2, 20063, 1300

Boss (Round 5)
Poring 770, 1, NA, 130

For Adept Level, there will only be one random encounter of any one of the porings in Round 3 (appears with one of the big slimes). The only one you have to watch out for, if you are low level, would be ghostring and poporing, since they will do some high damage if you do not kill them in time. Note that Poporing only has 5 HP but 130000 defense.

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Expert Level (Stamina/Round: 25/10)

Big Flamie 690, 3, NA, 50
Big Bubblie 720, 3, NA, 50
Marine 3770, 3, 10063, 13
Big Woodsie 780, 3, NA, 50
Poporing 6020, 5, 15, 130000
Big Shynee 810, 3, NA, 50
Drop 4520, 1, 1063, 1300
Big Baddie 900, 3, NA, 50
Ghostring 2999, 2, 20063, 1300

Boss (Round 10)
Mastering 6201, 3, 485936, 0

For Expert Level, Round 1-9 will have any random chance of encountering some/all porings. At boss, Mastering has quite a lot of HP, and if you are not careful you will get killed. Recommended team will be x4 Dark with one Siren and one Echidna as subs.

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Master Level (Stamina/Round: 50/10)

Pyro Demon 5460, 2, 46650, 2200
Frost Demon 5490, 2, 48150, 2200
Marine 3770, 3, 10063, 13
Tavy Demon 5670, 2, 49650, 2200
Poporing 6020, 5, 15, 130000
Harpie Demon 5550, 2, 51550
Drop 4520, 1, 1063, 1300
Bloody Demon 5580, 2, 52650, 2200
Ghostring 2999, 2, 20063, 1300

Boss (Round 10)
Mastering 11570, 3, 906597, 0

For Master Level, this is when things really flip around. Instead of big slimes, they are now all Demons (remember the high defense demons in Hera? YES they are exactly the same ones). Recommended strategy would be:

1. Meteor Volcano Dragon AND Megalodran/Fortoytops/Angelion/Crown Joker Leader with Vampire Lord, Chaos Devil Dragon, Gatekeeper of Rainbow, Siren as subs. The problem with this team is that if you encounter a different attribute Demon not the same as your damage reducer, then you will have to kill him ASAP.
2. Meteor Volcano Dragon OR Megalodran Leader with Vampire Lord as the other Leader, then Chaos Devil Dragon, Gatekeeper of Rainbow, Siren/Echidna as sub. This team uses a Dark x2 to try to kill Demons and Porings with one left so that you can charge skills. However, it will still be really hard to sweep any demons, you will have to keep using skills every round to keep the demons killed.
3. Valkyrie Team with Orochi (The Hera Team) - play it like how you would play Hera Dungeon (See Goddess of Darkness post). Use two Sirens and two Echidna, or with one Lilith (for Poporing)

I usually do with #2 or #3 strategy; but any will work fine as long as you are comfortable with your team's skills. Make sure you calculate how much you can recover from 50% reduction damage. Siren / Megalodran Max Skill is recommended.

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You can say I'm annoying, repetitive or you name it, but I still have to remind you guys to remember the Master Level basics. Remember, there's no Miniboss check point in Poring Tower. So you will have to play really careful and, be a good boy, charge up skills every round with one monster left. Play patiently. And Mastering should be defeatable and obtainable! Don't forget! To get Mastering, you need to hunt down TWO Porings, because he evolves from a Poring, which needs another Poring to be part of the ingredient.

If you haven't join our Facebook Group, please do so at www.facebook.com/groups/padglobal/

I hope you guys a Merry Christmas and Happy New Years. Enjoy the beautiful great holidays; whether with PAD or not; and I will update this blog after I come back and will see you guys again in facebook / blog in New Years 2013!