Happy Chinese New Year! And thanks to this holiday. I can finally catch up with some guides!
Noble Mechdragon is probably the easiest one out of all due to its weakness atttributes being Dark. As simple as it sounds, though, always refer to the old guides for defensive strategies that should be applied for harder difficulties like Master/Legend.
(ATK, TURN, HP, DEF)
Adept Level (Stamina:15, Round:5)
White Fighter 773, 3, X, 70
Topaz Carbuncle 819, 2, X, X
Harpie Devil 507, 1, X, 280
Boss:
Noble Mechdragon Regulus (Round 5) 988, 1, 145793, X
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Expert Level (Stamina:25, Round:10)
White Knight 2160, 2, X, 135
Harpie Demon 1972, 2, X, 880
Mystic Light Knight X, 3, X, X
Minibosses:
Holy Dragon (Round 5) 3392, 3, X, X
Cupid x2 (Round 9) 1080, 2, X, 80
Angel 3884, 2, X, 168
Boss:
Noble Mechdragon Regulus (Round 10) 2496, 1, 368320, 448
Strategy:
Regulus attacks per turn. The simple strategy is to bring a regen healer (Siren, Alraune, Archangel, or Amaterasu) with a 50% reduction (Lightning Holy Dragon, Venus). The rest is easy :)
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Master Level (Stamina:40, Round:10)
White Knight 3580, 2, 17690, 189
Harpie Demon 3764, 1, 34666, 1540 (Dark Bind)
Volt Chimera 5348, 2, 24400, 350 (Double Strike 7487)
Mystic Light Knight 4514, 3, X, X
Minibosses:
Thunder Chimera (Round 5) 10044, 2, 575840, 980 (Double Strike 14064; Double bind - binds random two)
Sunlight Carbuncle x2 (Round 9) 7125, 2, 250833, 600 (Cure)
Boss:
Noble Mechdragon Regulus (Round 10) 4758, 1, 702110, 784
(Double Strike 6664)
(Noble Claw multi-hit 13325)
(Auto Repair - heals 50% HP, higher chance when HP < 50%)
============================================================
Legend Level (Stamina:50, Round:10)
White Knight 5280, 2, X, X
Harpie Demon 5550, 1, 51150, 2200 (Dark Bind)
Volt Chimera 7890, 2, 36000, 500 (Double Strike 11046)
Mystic Light Knight 6660, 3, 76350, 900
Minibosses:
Thunder Chimera (Round 5) 14820, 2, 849600, 1400 (Double Strike 20752)
Sunlight Carbuncle x2 (Round 9) 12084, 2, 425413, 960 (Cure)
Boss:
Noble Mechdragon Regulus (Round 10) 7020, 1, 1035900, 1120
(Double Strike 9832)
(Noble Claw 19664)
(Auto Repair - heals 50% HP, higher chance when HP < 50%)
============================================================
Strategy for Master/Legend:
Leaders: Lightning Holy Dragon, Venus, Neptune/Hades (dual Light)
Subs (any 4): Rainbow Keeper x2, Vampire Lord, Chaos Devil Dragon, Chaos Devil Knight, Siren
Calculations for Master:
Max damage 14064 x 25% = 3516
Double strike from Chimera if one leader binded 14064 * 0.5 = 7032
Noble Claw 13325 * 0.25 = 3331 (per turn)
Calculations for Legend:
Max damage 20752 * 0.25 = 5188
Double strike from Chimera if one leader binded 20752 * 0.5 = 10376
Noble Claw 19664 * 0.25 = 4916 (per turn)
For Legend, you want your HP to be above 10376 in the safe zone in case the stupid Chimera binds one of your leaders and does a double strike in the next turn. Keep a max skilled Siren in your team is also a guarantee to recovering back your loss of HP since Regulus attacks per turn. Always use Rainbow Keeper's skill to help out with the damage reduction.
Other than that, kill Harpie Demons first is always a good tip :)
Enjoy! Hope all of you can get Regulus! To people who hasn't, he's one of the easiest! Good luck hunting!
Saturday, February 9, 2013
Tuesday, February 5, 2013
Mechdragon #3 - Wind Mechdragon
Catching uppppp!!
Long details short guide. Always refer back to previous posts if you are unclear of the strategies. Mechdragons in high-end level difficulties should be approached with double reduction. Demons should be killed immediately at ALL COST. Charge up your skills at each round. Yea I know you are sick of reading this over and over. Let's start the guide!
(ATK, TURN, HP, DEF)
============================================================
Adept Level (Stamina: 15, Round: 5)
Earth Fighter 895, 3, X, X
Emerald Carbuncle 797, 2, X, X
Tavy Devil 502, 1, X, X
Wind Mechdragon Canopus (Round 5): 1495, 2, 148960, X
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Expert Level (Stamina: 25, Round: 10)
Armored Ogre 4960, 4, X, X
Earth Knight 2375, 2, X, 135
Tavy Demon 2016, 2, X, 880
Mystic Stone Knight X, 3, X, X
Minibosses:
Flowerdragon Brachys (Round 5): 5528, 5, X, 225
Dryad x2 (Round 9) 990, 2, X, 80
Mandrake (Round 9) 3721, 2, X, 168
Boss:
Wind Mechdragon Canopus (Round 10): 3776, 2, 376320, 448
============================================================
Master Level (Stamina: 40, Round: 10) TECHNICAL
Armored Ogre 9455, 3, 42700, 0 (Charge: 18910 damage upon next attack turn)
Tavy Demon 3843, 1, 33654, 1540 (Fire Bind)
Leaf Chimera 4880, 2, 21347, 350 (Double Attack: 6832)
Mystic Stone Knight X, 3, X, X
Minibosses:
Flower Chimera (Round 5): 9577, 2, 560587, 980 (Double Attack: 13408; Double Bind - bind random two)
Earth Light Carbuncle x2 (Round 9): 6917, 2, 236946, 600 (Cure)
Boss:
Wind Mechdragon Canopus (Round 10): 7198, 1, 717360, 784
(Charge: 21594 damage upon next attack turn)
(Cyclone Blast: 17995)
(Auto Repair: +50% HP, higher chance when HP < 20%)
============================================================
Legend Level (Stamina: 50, Round: 10) TECHNICAL
Armored Ogre 13950, 3, 63000, 0 (Charge: 27900 damage upon next attack turn)
Tavy Demon 5670, 1, 49247, 2200 (Fire Bind)
Leaf Chimera 7200, 2, 31500, 500 (Double Attack: 10080)
Mystic Stone Knight X, 3, X, X
Minibosses:
Flower Chimera (Round 5): 14130, 2, 827100, 1400 (Double Attack: 19782; Double Bind - bind random two)
Earth Light Carbuncle x2 (Round 9): 11731, 2, 401860, 960 (Cure)
Boss:
Wind Mechdragon Canopus (Round 10): 10620, 1, 1058400, 1120
(Charge: 31860 damage upon next attack turn)
(Cyclone Blast: 26550)
(Auto Repair: +50% HP, higher chance when HP < 20%)
============================================================
Master/Legend Strategy:
Leaders: Ceres, Graviton Dragon
Subs: any Fire (high HP recommended: Shiva, Titan, Meteor Volcano Dragon), Echidna, Rainbow Keeper (x2)
Calculations:
Master level:
- Max damage 21594 * 0.25 = 5398.5
- Damage with one leader binded by Chimera 13408 * 0.5 = 6704
- Damage per turn by Cyclone Blast 17995 * 0.25 = 4499
Legend level:
- Max damage 31860 * 0.25 = 7965
- Damage with one leader binded by Chimera 14130 * 0.5 = 7065
- Damage per turn by Cyclone Blast 26550 * 0.25 = 6638
From the above, looks like its safe to have around 10000+ HP since boss attacks per turn. Always remember to use Echidna / Rainbow Keeper's skill if you are unsure about whether you can recover back your HP in time. At times you will run out of Heart Gems and its important that you use 3 heart gems with big combos at a time instead of using 6.
And don't forget to kill all Demons before they bind your Fire monsters. Good luck!
Long details short guide. Always refer back to previous posts if you are unclear of the strategies. Mechdragons in high-end level difficulties should be approached with double reduction. Demons should be killed immediately at ALL COST. Charge up your skills at each round. Yea I know you are sick of reading this over and over. Let's start the guide!
(ATK, TURN, HP, DEF)
============================================================
Adept Level (Stamina: 15, Round: 5)
Earth Fighter 895, 3, X, X
Emerald Carbuncle 797, 2, X, X
Tavy Devil 502, 1, X, X
Wind Mechdragon Canopus (Round 5): 1495, 2, 148960, X
============================================================
Expert Level (Stamina: 25, Round: 10)
Armored Ogre 4960, 4, X, X
Earth Knight 2375, 2, X, 135
Tavy Demon 2016, 2, X, 880
Mystic Stone Knight X, 3, X, X
Minibosses:
Flowerdragon Brachys (Round 5): 5528, 5, X, 225
Dryad x2 (Round 9) 990, 2, X, 80
Mandrake (Round 9) 3721, 2, X, 168
Boss:
Wind Mechdragon Canopus (Round 10): 3776, 2, 376320, 448
============================================================
Master Level (Stamina: 40, Round: 10) TECHNICAL
Armored Ogre 9455, 3, 42700, 0 (Charge: 18910 damage upon next attack turn)
Tavy Demon 3843, 1, 33654, 1540 (Fire Bind)
Leaf Chimera 4880, 2, 21347, 350 (Double Attack: 6832)
Mystic Stone Knight X, 3, X, X
Minibosses:
Flower Chimera (Round 5): 9577, 2, 560587, 980 (Double Attack: 13408; Double Bind - bind random two)
Earth Light Carbuncle x2 (Round 9): 6917, 2, 236946, 600 (Cure)
Boss:
Wind Mechdragon Canopus (Round 10): 7198, 1, 717360, 784
(Charge: 21594 damage upon next attack turn)
(Cyclone Blast: 17995)
(Auto Repair: +50% HP, higher chance when HP < 20%)
============================================================
Legend Level (Stamina: 50, Round: 10) TECHNICAL
Armored Ogre 13950, 3, 63000, 0 (Charge: 27900 damage upon next attack turn)
Tavy Demon 5670, 1, 49247, 2200 (Fire Bind)
Leaf Chimera 7200, 2, 31500, 500 (Double Attack: 10080)
Mystic Stone Knight X, 3, X, X
Minibosses:
Flower Chimera (Round 5): 14130, 2, 827100, 1400 (Double Attack: 19782; Double Bind - bind random two)
Earth Light Carbuncle x2 (Round 9): 11731, 2, 401860, 960 (Cure)
Boss:
Wind Mechdragon Canopus (Round 10): 10620, 1, 1058400, 1120
(Charge: 31860 damage upon next attack turn)
(Cyclone Blast: 26550)
(Auto Repair: +50% HP, higher chance when HP < 20%)
============================================================
Master/Legend Strategy:
Leaders: Ceres, Graviton Dragon
Subs: any Fire (high HP recommended: Shiva, Titan, Meteor Volcano Dragon), Echidna, Rainbow Keeper (x2)
Calculations:
Master level:
- Max damage 21594 * 0.25 = 5398.5
- Damage with one leader binded by Chimera 13408 * 0.5 = 6704
- Damage per turn by Cyclone Blast 17995 * 0.25 = 4499
Legend level:
- Max damage 31860 * 0.25 = 7965
- Damage with one leader binded by Chimera 14130 * 0.5 = 7065
- Damage per turn by Cyclone Blast 26550 * 0.25 = 6638
From the above, looks like its safe to have around 10000+ HP since boss attacks per turn. Always remember to use Echidna / Rainbow Keeper's skill if you are unsure about whether you can recover back your HP in time. At times you will run out of Heart Gems and its important that you use 3 heart gems with big combos at a time instead of using 6.
And don't forget to kill all Demons before they bind your Fire monsters. Good luck!
Friday, February 1, 2013
Mechdragon #2 - Ice Mechdragon
Its almost the end of Ice Mechdragon now. Have you guys figured out how to encounter this crazy Bull!?
If not, go back to reading Mechdragon #1 - Flame Mechdragon.
If you are a new player, then you might want to consider leveling up your defensive dragons / toys. Without them it will be really hard to tackle any level higher than Expert (or even Expert itself)
(ATK, TURN, HP, DEF)
============================================================
Adept Level (Stamina:15, Round:5)
Sapphire Carbuncle 774, 2, X, X
Aqua Fighter 834, 3, X, X
Frozt Devil 494, 1, X, X
Boss:
Ice Mechdragon Aldebaran (Round 5) 2128, 3, 154237, X
============================================================
Expert Level (Stamina:25, Round:10)
Ice Ogre 4886, 4, X, 0
Aqua Knight 2320, 2, X, X
Frost Demon 1952, 2, X, X
Minibosses:
Icedragon Plesios (Round 5) 4486, 4, X, X
Mermaid x2 (Round 9) 900, 2, X, X
Siren (Round 9) 3580, 2, X, X
Boss:
Ice Mechdragon Aldebaran (Round 10) 5376, 3, 389653, X
============================================================
Master Level (Stamina:40, Round:10) TECHNICAL
Ice Ogre 9313, 3, 42193, 0 (Charge attack: 18626 next attack turn)
Frost Demon 3721, 1, 32633, 1540 (Wood Bind)
Bubble Chimera 5043, 3, 22366, 350 (Double Attack: 7060)
Mystic Ice Knight 6540, 3, X, X
Miniboss:
Deep Chimera (Round 5): 9740, 2, 565673, 980 (Double Attack: 13636; Double Bind - random two)
Mercury Light Carbuncle x2 (Round 9) 6708, 2, 223056, 600 (Cure)
Boss:
Ice Mechdragon Aldebaran (Round 10) 10248, 2, 742777, 784
(Energy Charge: 30744 next attack turn)
(Ice Crusher: Max damage 35880)
(Auto Repair: Heals 50% of his HP)
============================================================
Legend Level (Stamin:50, Round:10) TECHNICAL
Ice Ogre 13740, 3, 625250, 0 (Charge attack: 27480 next attack turn)
Frost Demon 5492, 1, 48150, 2200 (Wood Bind)
Bubble Chimera 7440, 2, 33000, 500 (Double Attack: 10416)
Mystic Ice Knight 6540, 3, X, X
Miniboss:
Deep Chimera 14372, 2, 834600, 1400 (Double Attack: 20118; Double Bind - random two)
Mercury Light Carbuncle x2 (Round 9) 11377, 2, 378304, 960
Ice Mechdragon Aldebaran (Round 10) 15120, 2, 1095900, 1120
(Energy Charge: 45360 next attack turn)
(Ice Crusher: Max damage 52920)
(Auto Repair: Heals 50% of his HP)
============================================================
Master / Legend Level strategy:
This will be similar to Flame Mechdragon and the future upcoming Mechdragons. You want to use double reduction strategy: whether its Neptune, Crystal Aurora Dragon, or Megalodran (max skill):
Leader#1, 2: Neptune / Crystal Aurora Dragon, Megalodran (max skill preferred)
Subs: Ancient Dragon Knight, Graviton Dragon, Freya, Rainbow Keeper (any high damage wood attributes)
Calculation of minimum HP:
Master Level: max damage = 35880 * 0.25 = 8970
Legend Level" max damage = 52920 * 0.25 = 13230
Let me emphasize that you MUST KILL Frost Demon first at ALL COST. Once your wood monsters get binded, it will most likely be end of it - the only way to save this situation is to have an Orochi or Echidna with you to extend the turns of their attack.
And if this is your first time trying one of these Master / Legend levels, go back to reading Legendary Dragon strategies - charge up skills, leave one monster behind these are all essential skills to classify if you are a Master level or Legend level!
Good luck!
Friday, January 25, 2013
Mechdragon #1 - Flame Mechdragon
I would like to apologize again for the late update on the Mechdragon series. There's no other words than these one to express my MIA days :(
Let's first talk about the major difference. Mechdragon is separated into FOUR difficulties: Adept, Expert being Normal dungeons; Master, Legend being Technical dungeons (Technical dungeons only appear after completing Castle of Satan)
Do not, I repeat, do not underestimate the master difficulty and think it is the same difficulty as Master Level in Sky Dragon or Legendary Dragon series. The skills that Mechdragons use are extremely powerful and consists of multi-hits, which implies that Resolve or Preservance leader skill will NOT work. The general tip for encountering Mechdragon technical dungeons are 75% damage reduction (two defensive dragon leaders, or Greek God leaders) with 12000+ HP (depends on damage). Make sure to calculate the damage that will be dealt by the skill - by multiplying 25%.
============================================================
(ATK, TURN, HP, DEF)
============================================================
Adept Level (Stamina:15, Round:5)
Ruby Carbuncle 752, 2, X, 42
Flame Fighter 773, 3, X, 70
Pyro Devil 490, 1, X 280
Boss:
Fire Mechdragon Betelgeuse (Round:5) 2191, 2, 159516, 224
Strategy: For an adept level, 2.1k damage per 2 turns is really tough. Make sure your HP has around 4000 or bring a 30%/50% reduction leader with you. Make sure recovery is around 500. And it should be easy to clear.
============================================================
Expert Level (Stamina:25, Round:10)
Samurai Ogre 4800, 4, X, 0
Flame Knight 2278, 2, X, 135
Pyro Demon 1941, 2, X, 880
Minibosses:
Fitredragon Turannos (Round:5) 4069, 3, X, 225
Naga x2 (Round:9) 810, 2, X, 80
Echidna (Round:9) 3416, 2, X, 168
Boss:
Fire Mechdragon Betelgeuse (Round:10) 5536, 2, 40297, 448
Strategy: A completely different difficulty as expert level. A 50% reduction probably is a must unless your HP has more than 7000 and is able to recovery in time. The most recommended strategy would be x2 Water and 50% reduction.
Leader#1: Icedragon Plesios / Idunn & Idunna
Leader#2: Meteor Volcano Dragon / Minerva / Megalodran / Flare Drall
Subs: Aurora Dragon / Siren / Fenrir Knight / any water / Rainbow Keeper (if HP is not enough)
============================================================
Master Level (Stamina:40, Round:10)
Samurai Ogre 9150, 3, X, 0 (Skill: energy charge - hits 18300 next attack turn)
Pyro Demon 3700, 1, X, 1540 (Skill: seals all water attributes)
Flame Chimera 5184, 2, X, 350 (Skill: double hit - 7060)
Mystic Flame Knight X, 3, X, X
Miniboss:
Magma Chimera (Round:5) 9884, 2, 570757, 980
(Skill#1: randomly seal any two members)
(Skill#2: double hit - 18382)
Mars Light Carbuncle x2 (Round:9) 6500, 2, 209167, 600 (Skill: Cure)
Boss:
Fire Mechdragon Betelgeuse (Round:10) 10552, 2, 768194, 784
Skill#1: Energy Charge - hits 31660 next attack turn
Skill#2: Cannon - Multi-hit totals 29552, uses more when HP < 50%
Skill#3: Auto Repair - cures 50% of HP when HP is lower than 20%
Strategy: There's pretty much no way to clear this level except with 75% reduction. Let's do a calculation here - 31660 x 25% = 7915. So in 2 turns you have to make sure that you can recover in time in case he shoots a cannon at you 2 turns later. HP wise, you should have at least 10000 HP to be free from the danger zone, and recovery should be around 1000. That being said, Siren max skill is almost mandatory.
On the side note, you MUST kill the Pyro Demons first at all cost because they will seal your water attribute members. If that happens, there's a high chance they will do it again and its pretty much over if that happens. For Magma Chimera, he may seal your leader, and if that happens, your leader skill will be deactivated (18382 x 50% = 9191. And that's why you need 10000HP). It is also recommended to have Echidna with you if your subs are weak and HP do not hit the 10000HP mark. Echidna's skill will allow you to delay the turns until the seal is over. Everything else remains the same in Master Level, charge up your skill every turn with one monster left.
One more extra tip will be charging your massive damage skills before you damage Mechdragon's HP to lower than 20%. If you have an Idunn and Idunna, then use her and blast all your skills and water gems to hope for a one hit kill without him having a chance to use Auto Repair.
Leader #1: Meteor Volcano Dragon
Leader #2: Meteor Volcano Dragon
Subs: Twin Goddess Idunn & Idunna (Lv50+), Fenrir Knight Kamui (Lv60+), Crystal Aurora Dragon (Lv50+), Rainbow Keeper (for HP Boost), Siren the Enchanter (Max skill, Lv40+), Echidna (Lv40+).
============================================================
Legend Level (Stamina:50, Round:10)
Samurai Ogre 13500, 3, X, 0 (Skill: energy charge - hits 27000 next attack turn)
Pyro Demon 5460, 1, X, 2200 (Skill: seals all water attributes)
Flame Chimera 7652, 2, X, 500 (Skill: double hit - 10710)
Mystic Flame Knight 6480, 3, X, X
Miniboss:
Magma Chimera (Round:5) 14580, 2, 570757, 980
(Skill#1: randomly seal any two members)
(Skill#2: double hit - 20416)
Mars Light Carbuncle x2 (Round:9) 6500, 2, 209167, 600 (Skill: Cure)
Boss:
Fire Mechdragon Betelgeuse (Round:10) 10552, 2, 768194, 784
Skill#1: Energy Charge - hits 46712 next attack turn
Skill#2: Cannon - Multi-hit totals 43600, uses more when HP < 50%
Skill#3: Auto Repair - cures 50% of HP when HP is lower than 20%
Strategy: remains the same as Master. But HP has to be 13000+ instead (46712 x 25% = 11678). If Chimera seals one of the leaders, 20416 x 50% = 10208. If you do not have 13000 HP, you must want to put an extra Rainbow Keeper in your team.
The rest, depends on your own judgement. At this point in time, this is like playing a chess game - when to use Rainbow Keeper's skill, Siren's skill, Echidna's skill, or when to use your water gems.
Good luck hunting!
============================================================
Let's first talk about the major difference. Mechdragon is separated into FOUR difficulties: Adept, Expert being Normal dungeons; Master, Legend being Technical dungeons (Technical dungeons only appear after completing Castle of Satan)
Do not, I repeat, do not underestimate the master difficulty and think it is the same difficulty as Master Level in Sky Dragon or Legendary Dragon series. The skills that Mechdragons use are extremely powerful and consists of multi-hits, which implies that Resolve or Preservance leader skill will NOT work. The general tip for encountering Mechdragon technical dungeons are 75% damage reduction (two defensive dragon leaders, or Greek God leaders) with 12000+ HP (depends on damage). Make sure to calculate the damage that will be dealt by the skill - by multiplying 25%.
============================================================
(ATK, TURN, HP, DEF)
============================================================
Adept Level (Stamina:15, Round:5)
Ruby Carbuncle 752, 2, X, 42
Flame Fighter 773, 3, X, 70
Pyro Devil 490, 1, X 280
Boss:
Fire Mechdragon Betelgeuse (Round:5) 2191, 2, 159516, 224
Strategy: For an adept level, 2.1k damage per 2 turns is really tough. Make sure your HP has around 4000 or bring a 30%/50% reduction leader with you. Make sure recovery is around 500. And it should be easy to clear.
============================================================
Expert Level (Stamina:25, Round:10)
Samurai Ogre 4800, 4, X, 0
Flame Knight 2278, 2, X, 135
Pyro Demon 1941, 2, X, 880
Minibosses:
Fitredragon Turannos (Round:5) 4069, 3, X, 225
Naga x2 (Round:9) 810, 2, X, 80
Echidna (Round:9) 3416, 2, X, 168
Boss:
Fire Mechdragon Betelgeuse (Round:10) 5536, 2, 40297, 448
Strategy: A completely different difficulty as expert level. A 50% reduction probably is a must unless your HP has more than 7000 and is able to recovery in time. The most recommended strategy would be x2 Water and 50% reduction.
Leader#1: Icedragon Plesios / Idunn & Idunna
Leader#2: Meteor Volcano Dragon / Minerva / Megalodran / Flare Drall
Subs: Aurora Dragon / Siren / Fenrir Knight / any water / Rainbow Keeper (if HP is not enough)
============================================================
Master Level (Stamina:40, Round:10)
Samurai Ogre 9150, 3, X, 0 (Skill: energy charge - hits 18300 next attack turn)
Pyro Demon 3700, 1, X, 1540 (Skill: seals all water attributes)
Flame Chimera 5184, 2, X, 350 (Skill: double hit - 7060)
Mystic Flame Knight X, 3, X, X
Miniboss:
Magma Chimera (Round:5) 9884, 2, 570757, 980
(Skill#1: randomly seal any two members)
(Skill#2: double hit - 18382)
Mars Light Carbuncle x2 (Round:9) 6500, 2, 209167, 600 (Skill: Cure)
Boss:
Fire Mechdragon Betelgeuse (Round:10) 10552, 2, 768194, 784
Skill#1: Energy Charge - hits 31660 next attack turn
Skill#2: Cannon - Multi-hit totals 29552, uses more when HP < 50%
Skill#3: Auto Repair - cures 50% of HP when HP is lower than 20%
Strategy: There's pretty much no way to clear this level except with 75% reduction. Let's do a calculation here - 31660 x 25% = 7915. So in 2 turns you have to make sure that you can recover in time in case he shoots a cannon at you 2 turns later. HP wise, you should have at least 10000 HP to be free from the danger zone, and recovery should be around 1000. That being said, Siren max skill is almost mandatory.
On the side note, you MUST kill the Pyro Demons first at all cost because they will seal your water attribute members. If that happens, there's a high chance they will do it again and its pretty much over if that happens. For Magma Chimera, he may seal your leader, and if that happens, your leader skill will be deactivated (18382 x 50% = 9191. And that's why you need 10000HP). It is also recommended to have Echidna with you if your subs are weak and HP do not hit the 10000HP mark. Echidna's skill will allow you to delay the turns until the seal is over. Everything else remains the same in Master Level, charge up your skill every turn with one monster left.
One more extra tip will be charging your massive damage skills before you damage Mechdragon's HP to lower than 20%. If you have an Idunn and Idunna, then use her and blast all your skills and water gems to hope for a one hit kill without him having a chance to use Auto Repair.
Leader #1: Meteor Volcano Dragon
Leader #2: Meteor Volcano Dragon
Subs: Twin Goddess Idunn & Idunna (Lv50+), Fenrir Knight Kamui (Lv60+), Crystal Aurora Dragon (Lv50+), Rainbow Keeper (for HP Boost), Siren the Enchanter (Max skill, Lv40+), Echidna (Lv40+).
============================================================
Legend Level (Stamina:50, Round:10)
Samurai Ogre 13500, 3, X, 0 (Skill: energy charge - hits 27000 next attack turn)
Pyro Demon 5460, 1, X, 2200 (Skill: seals all water attributes)
Flame Chimera 7652, 2, X, 500 (Skill: double hit - 10710)
Mystic Flame Knight 6480, 3, X, X
Miniboss:
Magma Chimera (Round:5) 14580, 2, 570757, 980
(Skill#1: randomly seal any two members)
(Skill#2: double hit - 20416)
Mars Light Carbuncle x2 (Round:9) 6500, 2, 209167, 600 (Skill: Cure)
Boss:
Fire Mechdragon Betelgeuse (Round:10) 10552, 2, 768194, 784
Skill#1: Energy Charge - hits 46712 next attack turn
Skill#2: Cannon - Multi-hit totals 43600, uses more when HP < 50%
Skill#3: Auto Repair - cures 50% of HP when HP is lower than 20%
Strategy: remains the same as Master. But HP has to be 13000+ instead (46712 x 25% = 11678). If Chimera seals one of the leaders, 20416 x 50% = 10208. If you do not have 13000 HP, you must want to put an extra Rainbow Keeper in your team.
The rest, depends on your own judgement. At this point in time, this is like playing a chess game - when to use Rainbow Keeper's skill, Siren's skill, Echidna's skill, or when to use your water gems.
Good luck hunting!
============================================================
Thursday, January 17, 2013
Sky Dragon Dungeon #5 - Sky Dragon of Dark
I'm trying to keep thins updated and post Mechadragon guides ASAP. So I will keep this guide of Sky Dragon of Dark short, since it will be pretty similar to the previous ones - Healer leader, 50% reduction leader, and powerful subs.
Adept Level (Stamina: 15 / Round: 10)
Lil' Black Dragon X, 3, X, 20
Amethyst Carbuncle 864, 2, X, 4
Black Fighter 915, 3, X, 70
Bloody Devil 519, 1, X, 280
Boss:
Night Skydragon Elysion (Round 10): 1630, 1, 225047, 276
Nothing specifically hard. Having a 5-Star Healer as leader will get you through this easily.
======================================================================
Expert Level (Stamina: 25 / Round: 10)
Lil' Black Dragon X, 3, X, 40
Amethyst Carbuncle 1611, 2, X, 70
Black Knight 2486, 2, X, 135
Bloody Devil 1312, 1, X, 560
Mystic Dark Knight X, 3, X, X
Minibosses:
Devil Dragon (Round 5) 1280, 3, 19466, 180
Succubus x2 (Round 9) 1170, 2, 14700, 80
Lilith (Round 9) 2112, 2, 61973, 96
Boss:
Night Skydragon Elysion (Round 10) 4453, 1, 614677, 644
Boss attacks 4453 per round. This is probably the toughest fight in all Expert Level dungeons. Keep a max level Siren with you and a 50% reduction leader. Of course if you have an Amaterasu leader, then this shouldn't be a tough fight.
======================================================================
Master Level (Stamina: 50 / Round: 10)
Black Knight 4216, 2, X, 216
Bloody Devil 2897, 1, X, 1120
Mystic Dark Knight 5276, 3, X, X
Minibosses:
Devil Dragon (Round 5) 3600, 3, 54750, 450
Lilith x2 (Round 9) 4664, 2, 136856, 192
Boss:
Night Skydragon Elysion (Round 10) 6570, 1, 906900, 920
Similar to Expert Level except that the mobs hits way harder. Amaterasu leader is highly recommended, otherwise Siren (max skill) leader is a must to replace Amaterasu. High level subs with Light Attributes are also highly recommended to ease the difficulty of fighting against devils.
Team recommendation:
Leader#1: Amaterasu, Siren (max skill)
Leader#2: Chaos Devil Dragon, Drawn Joker, Hades, Dual attribute Minerva/Neptune/Ceres/Venus/Hades
Subs: Verche (4 or 5 star), Holy Lightning Dragon, Rainbow Keeper, Harpie Demon, any Light that can has 800+ damage.
Again, don't sweep the round. Leave one mob, charge up your skill every round or at round 5, 8, 9. Should have no problem if you are used to playing against Sky Dragon Series.
Cheers and wait for the Mechadragon Series guide soon!
(pictures to be uploaded)
Adept Level (Stamina: 15 / Round: 10)
Lil' Black Dragon X, 3, X, 20
Amethyst Carbuncle 864, 2, X, 4
Black Fighter 915, 3, X, 70
Bloody Devil 519, 1, X, 280
Boss:
Night Skydragon Elysion (Round 10): 1630, 1, 225047, 276
Nothing specifically hard. Having a 5-Star Healer as leader will get you through this easily.
======================================================================
Expert Level (Stamina: 25 / Round: 10)
Lil' Black Dragon X, 3, X, 40
Amethyst Carbuncle 1611, 2, X, 70
Black Knight 2486, 2, X, 135
Bloody Devil 1312, 1, X, 560
Mystic Dark Knight X, 3, X, X
Minibosses:
Devil Dragon (Round 5) 1280, 3, 19466, 180
Succubus x2 (Round 9) 1170, 2, 14700, 80
Lilith (Round 9) 2112, 2, 61973, 96
Boss:
Night Skydragon Elysion (Round 10) 4453, 1, 614677, 644
Boss attacks 4453 per round. This is probably the toughest fight in all Expert Level dungeons. Keep a max level Siren with you and a 50% reduction leader. Of course if you have an Amaterasu leader, then this shouldn't be a tough fight.
======================================================================
Master Level (Stamina: 50 / Round: 10)
Black Knight 4216, 2, X, 216
Bloody Devil 2897, 1, X, 1120
Mystic Dark Knight 5276, 3, X, X
Minibosses:
Devil Dragon (Round 5) 3600, 3, 54750, 450
Lilith x2 (Round 9) 4664, 2, 136856, 192
Boss:
Night Skydragon Elysion (Round 10) 6570, 1, 906900, 920
Similar to Expert Level except that the mobs hits way harder. Amaterasu leader is highly recommended, otherwise Siren (max skill) leader is a must to replace Amaterasu. High level subs with Light Attributes are also highly recommended to ease the difficulty of fighting against devils.
Team recommendation:
Leader#1: Amaterasu, Siren (max skill)
Leader#2: Chaos Devil Dragon, Drawn Joker, Hades, Dual attribute Minerva/Neptune/Ceres/Venus/Hades
Subs: Verche (4 or 5 star), Holy Lightning Dragon, Rainbow Keeper, Harpie Demon, any Light that can has 800+ damage.
Again, don't sweep the round. Leave one mob, charge up your skill every round or at round 5, 8, 9. Should have no problem if you are used to playing against Sky Dragon Series.
Cheers and wait for the Mechadragon Series guide soon!
(pictures to be uploaded)
Tuesday, January 15, 2013
Skill #3: Start Low - and Clean Up the Mess.
Here's one of the basic skills that I find a lot of players neglected!
Playing it subconsciously, you will always want to use the color gems that you can deal damage with. But continuously doing that for around 3-5 turns, you will notice that most of the unrelated color gems are starting to build up.
There are two ways of dealing with this:
Skill #3a - Start Low (Level: Basic)
"Start Low" is a skill to remind you that, the more you attack, the more unrelated gems you will stack up at the bottom of your screen, like below:
http://youtu.be/3sUgA1zz8SI
This is a BAD EXAMPLE. Don't do so unless you are confident or just rushing to finish the dungeon!
So, why not start with the bottom of the screen, and slowly build some combos using the unrelated gem to move them around? That way, not only do those unrelated gems get eliminated off your screen, but also helps you combo up your damage! You are killing two birds with one stone! The following video will show you guys how to start at the bottom rows to make some combos.
http://youtu.be/sl1OAQR4nXg
======================================================================
Skill #3b - Clean Up the Mess (Level: Intermediate)
The following is a really nice video using this skill to combo up with some nice damages.
http://www.youtube.com/watch?v=iU2Tnv0eAzk
Playing it subconsciously, you will always want to use the color gems that you can deal damage with. But continuously doing that for around 3-5 turns, you will notice that most of the unrelated color gems are starting to build up.
There are two ways of dealing with this:
Skill #3a - Start Low (Level: Basic)
"Start Low" is a skill to remind you that, the more you attack, the more unrelated gems you will stack up at the bottom of your screen, like below:
| Oh I need to attack with green! |
| Oh wait... now what...? |
| There's three more... lets attack! |
| Dropped more! |
| Now what again... |
This is a BAD EXAMPLE. Don't do so unless you are confident or just rushing to finish the dungeon!
So, why not start with the bottom of the screen, and slowly build some combos using the unrelated gem to move them around? That way, not only do those unrelated gems get eliminated off your screen, but also helps you combo up your damage! You are killing two birds with one stone! The following video will show you guys how to start at the bottom rows to make some combos.
http://youtu.be/sl1OAQR4nXg
======================================================================
Skill #3b - Clean Up the Mess (Level: Intermediate)
"Clean Up the Mess" is another good way of dealing with something like this. It is to use up one turn to eliminate most of the unrelated (or weak damage) color gems. The following is video of me using this skill - while cleaning up the mess, I can still deal decent damage and keeping every turn a chance to attack again!
| See all those green gems there? These are "irrelevant" gems. |
| If you can, eliminate them while do some combos. |
| See all those green (irrelevant) gems again? |
| Clear them up using one turn. Makes your life easier next turn! |
http://www.youtube.com/watch?v=iU2Tnv0eAzk
Applying these skills on top of #1 and #2 will definitely refine your combos in harder dungeons.
Was a short one, but hope you guys enjoy :)
Friday, January 4, 2013
Sky Dragon Dungeon #4 - Sky Dragon of Light
Happy New Years everyone! I hope you all enjoyed your countdown and new years! 2012 was lousy, let us hope 2013 is the new Era!
We have the Sky Dragon of Light guide today:
(ATK, TURN, HP, DEF)
----------
Adept Level (Stamina: 15)
Lil' White Dragon 708, 2, NA, NA
Topaz Carbuncle 820, 2, NA, NA
White Fighter 774, 3, NA, NA
Harpie Devil 508, 1, NA, NA
Boss:
Holy Skydragon Shangri-La (Round 10): 1630, 2, NA, NA
Strategy:
Pretty straightforward, just have a 5-Star Healer with you as leader (Siren, Alraune, Archangel, or Amaterasu). And this should be fairly easy.
----------
Expert Level (Stamina: 25)
Lil' White Dragon NA, 2, NA, NA
Topaz Carbuncle 1528, 2, NA, NA
White Knight 2444, 2, NA, NA
Harpie Devil 1280, 1, NA, NA
Mystic Light Knight NA, 3, NA, NA
Minibosses:
Holy Dragon (Round 5): 1206, 2, NA, NA
Cupid x2 (Round 9): 1084, 2, NA, NA
Angel (Round 9): 2029, 2, NA, NA
Boss:
Holy Skydragon Shangri-La (Round 10): 4453, 2, NA, NA
Strategy:
This can get tough. Boss hits 4453 per 2 turns. In other words, a normal 5-Star Healer will not be able to recover back to 4400 HP in time. Siren is definitely a recommendation since she can turn (Fire) Gems to Hearts. If your Siren's skill is low level (1 to 3), you might have to be really careful with how you use your Heart Gems. Getting an Echidna or another Healer in your team will give you some last resorts. Pay attention to your HP - 6500HP or higher is recommended. Otherwise, see team B:
Team A
Leader#1: 2x Dark Leader (Vampire Lord, Moondragon D'spinas, Tiamat)
Leader#2: Siren / Amaterasu
Subs: Mostly Dark + Echidna
Team B:
Leader#1: Lightning Holy Dragon / Angelion
Leader#2: Siren / Amaterasu
Subs: Mostly Dark + Echidna
----------
Master Level (Stamina: 50)
White Knight 4146, 2, NA, NA
Harpie Devil 2828, 1, NA, NA
Mystic Light Knight 5229, 3, NA, NA
Minibosses:
Holy Dragon (Round 5) 3390, 2, NA, NA
Angel x2 (Round 9) 4500, 2, 130970, 200
Boss:
Holy Skydragon Shangri-La (Round 10): 6570, 2, 831900, 920
A stronger version of Team B mentioned as above will be a good recommendation. Highly recommend Chaos Devil Dragon in your team as sub to help deal some damage on Angels. Your hardest stage will be Round 9 and 5 Devils.
Leader#1: Lightning Holy Dragon
Leader#2: Siren / Amaterasu
Subs: Chaos Devil Dragon / Vampire Lord / any other strong Dark that has 800+ damage / Echidna
Please go back to the basics of how to encounter Master Level dungeons. I cannot use any other way to stress this more except from repeating myself over again every post on this blog. Know how to charge up skills every round by leaving one monster left in that round. Maxing Siren's skill is equally important for these No RCU dungeons.
----------
(Pictures to be uploaded)
We have the Sky Dragon of Light guide today:
(ATK, TURN, HP, DEF)
----------
Adept Level (Stamina: 15)
Lil' White Dragon 708, 2, NA, NA
Topaz Carbuncle 820, 2, NA, NA
White Fighter 774, 3, NA, NA
Harpie Devil 508, 1, NA, NA
Boss:
Holy Skydragon Shangri-La (Round 10): 1630, 2, NA, NA
Strategy:
Pretty straightforward, just have a 5-Star Healer with you as leader (Siren, Alraune, Archangel, or Amaterasu). And this should be fairly easy.
----------
Expert Level (Stamina: 25)
Lil' White Dragon NA, 2, NA, NA
Topaz Carbuncle 1528, 2, NA, NA
White Knight 2444, 2, NA, NA
Harpie Devil 1280, 1, NA, NA
Mystic Light Knight NA, 3, NA, NA
Minibosses:
Holy Dragon (Round 5): 1206, 2, NA, NA
Cupid x2 (Round 9): 1084, 2, NA, NA
Angel (Round 9): 2029, 2, NA, NA
Boss:
Holy Skydragon Shangri-La (Round 10): 4453, 2, NA, NA
Strategy:
This can get tough. Boss hits 4453 per 2 turns. In other words, a normal 5-Star Healer will not be able to recover back to 4400 HP in time. Siren is definitely a recommendation since she can turn (Fire) Gems to Hearts. If your Siren's skill is low level (1 to 3), you might have to be really careful with how you use your Heart Gems. Getting an Echidna or another Healer in your team will give you some last resorts. Pay attention to your HP - 6500HP or higher is recommended. Otherwise, see team B:
Team A
Leader#1: 2x Dark Leader (Vampire Lord, Moondragon D'spinas, Tiamat)
Leader#2: Siren / Amaterasu
Subs: Mostly Dark + Echidna
Team B:
Leader#1: Lightning Holy Dragon / Angelion
Leader#2: Siren / Amaterasu
Subs: Mostly Dark + Echidna
----------
Master Level (Stamina: 50)
White Knight 4146, 2, NA, NA
Harpie Devil 2828, 1, NA, NA
Mystic Light Knight 5229, 3, NA, NA
Minibosses:
Holy Dragon (Round 5) 3390, 2, NA, NA
Angel x2 (Round 9) 4500, 2, 130970, 200
Boss:
Holy Skydragon Shangri-La (Round 10): 6570, 2, 831900, 920
A stronger version of Team B mentioned as above will be a good recommendation. Highly recommend Chaos Devil Dragon in your team as sub to help deal some damage on Angels. Your hardest stage will be Round 9 and 5 Devils.
Leader#1: Lightning Holy Dragon
Leader#2: Siren / Amaterasu
Subs: Chaos Devil Dragon / Vampire Lord / any other strong Dark that has 800+ damage / Echidna
Please go back to the basics of how to encounter Master Level dungeons. I cannot use any other way to stress this more except from repeating myself over again every post on this blog. Know how to charge up skills every round by leaving one monster left in that round. Maxing Siren's skill is equally important for these No RCU dungeons.
----------
(Pictures to be uploaded)
Monday, December 31, 2012
Sky Dragon Dungeon #3 - Sky Dragon of Wood
Happy New Years! I apologize for the late updates my friends! I was out of town for a vacation :)
If you have not familiarize yourself with Sky Dragon Dungeons, please go back to #1 or #2 posts, for they will provide you some basic information about how to encounter certain levels.
Data: (ATK, TURN, HP, DEF)
----------
Adept Level (Stamina: 15)
Lil Green Dragon 917, 3, NA, NA
Emerald Carbuncle 797, 2, NA, NA
Goblin 1199, 4, NA, NA
Earth Fighter 895, 3, NA, NA
Tavy Devil 502, 1, NA, NA
Boss:
Wood Skydragon Horai 3864, 3, NA, 276
As far as Adept Level goes, all you need is a non-water team with a Siren/Alraune/Archangel Leader and a x2 Leader :)
----------
Expert Level (Stamina: 25)
(ATK, TURN, HP, DEF)
Emerald Carbuncle 1486, 2, NA, 70
Goblin 2236, 4, NA, 70
Earth Knight 2376, 2, NA, 135
Tavy Devil 1270, 1, NA, 560
Mystic Stone Knight (rare) 3070, 3, NA, 450
Lil Green Dragon (rare) NA
Minibosses:
Flowerdragon Brachys (Round 5) 4246, 5, NA, 180
Dryad x2 (Round 9) 990, 2, 13200, 80
Mandrake (Round 9) 1950, 2, 56640, 100
Boss:
Wood Skydragon Horai (Round 10) 10555, 3, 716343, 644
Expert Level can be tough, since Horai hits really hard. Highly recommend Graviton Earth Dragon/Flare Drall/Fortoytops and a Siren/Alraune/Archangel as leaders. Subs can be anything.
----------
Master Level (Stamina: 50)
Earth Knight 4028, 2, 19904, 216
Tavy Devil 2804, 1, 15193, 1120
Mystic Stone Knight 5206, 3, NA, 720
Minibosses:
Flowerdragon Brachys (Round 5) 9375, 5, 237322, 360
Mandrake x2 (Round 9) 4312, 2, 125080, NA
Boss:
Wood Skydragon Horai (Round 10) 15570, 3, 1056900, 920
Not only does Horai hit hard in here, but other also deals high damage; so Graviton Earth Dragon (his useful skill to deal high damage) and a Siren (max skill recommended) are recommended, with Fire Subs (one Echidna recommended) - killing the minions. Make sure your HP is at least 8000, in three turns you will not recover in time so you will have to use Siren's skill to help out with the Heart Gems.
If you do have a Amaterasu friend leader though, that will give you a lot of advantage since she heals x5 of her RCU per turn. Do your math, and make sure you can recover 7700 HP in 3 turns.
Don't forget the Master Level rules still apply. Kill with one left, charge up skills - blah blah blah you get the idea :)
----------
If you have not familiarize yourself with Sky Dragon Dungeons, please go back to #1 or #2 posts, for they will provide you some basic information about how to encounter certain levels.
Data: (ATK, TURN, HP, DEF)
----------
Adept Level (Stamina: 15)
Lil Green Dragon 917, 3, NA, NA
Emerald Carbuncle 797, 2, NA, NA
Goblin 1199, 4, NA, NA
Earth Fighter 895, 3, NA, NA
Tavy Devil 502, 1, NA, NA
Boss:
Wood Skydragon Horai 3864, 3, NA, 276
As far as Adept Level goes, all you need is a non-water team with a Siren/Alraune/Archangel Leader and a x2 Leader :)
----------
Expert Level (Stamina: 25)
(ATK, TURN, HP, DEF)
Emerald Carbuncle 1486, 2, NA, 70
Goblin 2236, 4, NA, 70
Earth Knight 2376, 2, NA, 135
Tavy Devil 1270, 1, NA, 560
Mystic Stone Knight (rare) 3070, 3, NA, 450
Lil Green Dragon (rare) NA
Minibosses:
Flowerdragon Brachys (Round 5) 4246, 5, NA, 180
Dryad x2 (Round 9) 990, 2, 13200, 80
Mandrake (Round 9) 1950, 2, 56640, 100
Boss:
Wood Skydragon Horai (Round 10) 10555, 3, 716343, 644
Expert Level can be tough, since Horai hits really hard. Highly recommend Graviton Earth Dragon/Flare Drall/Fortoytops and a Siren/Alraune/Archangel as leaders. Subs can be anything.
----------
Master Level (Stamina: 50)
Earth Knight 4028, 2, 19904, 216
Tavy Devil 2804, 1, 15193, 1120
Mystic Stone Knight 5206, 3, NA, 720
Minibosses:
Flowerdragon Brachys (Round 5) 9375, 5, 237322, 360
Mandrake x2 (Round 9) 4312, 2, 125080, NA
Boss:
Wood Skydragon Horai (Round 10) 15570, 3, 1056900, 920
Not only does Horai hit hard in here, but other also deals high damage; so Graviton Earth Dragon (his useful skill to deal high damage) and a Siren (max skill recommended) are recommended, with Fire Subs (one Echidna recommended) - killing the minions. Make sure your HP is at least 8000, in three turns you will not recover in time so you will have to use Siren's skill to help out with the Heart Gems.
If you do have a Amaterasu friend leader though, that will give you a lot of advantage since she heals x5 of her RCU per turn. Do your math, and make sure you can recover 7700 HP in 3 turns.
Don't forget the Master Level rules still apply. Kill with one left, charge up skills - blah blah blah you get the idea :)
----------
| Charge up your skills with one monster left! |
| Round 5 is always the best time to recharge your skills. |
| And if you are careful with the Mandrakes, you will have skills left when facing Sky Dragon. |
| W00T! |
Friday, December 21, 2012
Master Level Strategy Analysis
Another promise to my facebook group - to talk about the Master Level strategy again. A lot of players do know how it kind of works, but never really got the hang of it. So here we are:
Master Level dungeons takes 50 stamina with 10 rounds. Basically the differences between Expert and Master are the damage and defense of the monsters. And the majority of spawns are Devils, which attacks per turn. So we need a really good strategy for encountering Master Level dungeons.
Rule #1: Fully Charge Up Your Monster's Skills
If you guys haven't noticed, the first round of (almost) all dungeons starts with only 2 monsters. This is always the chance to kill one down first and slowly eliminate irrelevant gems to get your monsters' skills charged up. That being said, you will always want to keep your HP at max.
Rule #2a: Sweeping
Every, but not all, special dungeons have a midpoint miniboss - usually at Round 5. If your team are strong enough, Round 2-4 can usually be "swept" by using up the skills slowly charged from Round 1. This approach could be risky when you reach Round 3-4.
Rule #2b: Repetitive Charging Skills
If you do not have confidence sweeping Round 2-4, all you have to do is to kill all monsters but one left using some of the skills. Then recharge the used skills.
Rule #3: Midpoint Miniboss
Miniboss is usually weak. This is always a good place to recharge up the skills if you haven't.
Rule #4: Round 9 Miniboss
Never try to sweep Round 9. Again, if there's two Liliths, kill one, and go back to Rule #2b.
Rule #5: Saving Gems
Using up too much attack gems can be troublesome, ending up not able to do anything except making big combos with no damage. So while you are charging up skills, you can move your gems to the bottom area of the screen at spots/patterns where they will not be eliminated easily, like the following two examples (please ignore the top half, the dungeon is irrelevant to this topic)
Master Level dungeons takes 50 stamina with 10 rounds. Basically the differences between Expert and Master are the damage and defense of the monsters. And the majority of spawns are Devils, which attacks per turn. So we need a really good strategy for encountering Master Level dungeons.
Rule #1: Fully Charge Up Your Monster's Skills
If you guys haven't noticed, the first round of (almost) all dungeons starts with only 2 monsters. This is always the chance to kill one down first and slowly eliminate irrelevant gems to get your monsters' skills charged up. That being said, you will always want to keep your HP at max.
Rule #2a: Sweeping
Every, but not all, special dungeons have a midpoint miniboss - usually at Round 5. If your team are strong enough, Round 2-4 can usually be "swept" by using up the skills slowly charged from Round 1. This approach could be risky when you reach Round 3-4.
Rule #2b: Repetitive Charging Skills
If you do not have confidence sweeping Round 2-4, all you have to do is to kill all monsters but one left using some of the skills. Then recharge the used skills.
Rule #3: Midpoint Miniboss
Miniboss is usually weak. This is always a good place to recharge up the skills if you haven't.
Rule #4: Round 9 Miniboss
Never try to sweep Round 9. Again, if there's two Liliths, kill one, and go back to Rule #2b.
Rule #5: Saving Gems
Using up too much attack gems can be troublesome, ending up not able to do anything except making big combos with no damage. So while you are charging up skills, you can move your gems to the bottom area of the screen at spots/patterns where they will not be eliminated easily, like the following two examples (please ignore the top half, the dungeon is irrelevant to this topic)
![]() |
| Saving Wood Gems - irregular pattern |
![]() |
| Corner patterns |
And if you follow these rules or strategies with the correct team leader and subs, you should be able to tackle any Master Level Dungeons :)
(Future Event) Ragnarok Collaboration - Poring Tower
As promised to my Facebook group Puzzle & Dragons Global, since I will be out of town for around 9 days for Christmas, I will be posting a future event - a guide to the Ragnarok Online Collaboration PAD Dungeon - Poring Tower, just in case this tower actually comes on Christmas.
So what is so important and popular about this tower? There are three major points:
#1 - Rare Same Skill Monsters
You can pretty much only find Berzerker's, Highlander's, and Valkyrie's skill in porings in the whole game. Meaning that this is the ONLY chance (unless re-cycles) to level up their skills. Each of these porings also gives 15000 exp to same attributes!
However, Poring is too rare to be fed to Machine Golems... so I would prefer saving them up to evolve Mastering.
#2 Common Same Skill Monsters
So what is so important and popular about this tower? There are three major points:
#1 - Rare Same Skill Monsters
You can pretty much only find Berzerker's, Highlander's, and Valkyrie's skill in porings in the whole game. Meaning that this is the ONLY chance (unless re-cycles) to level up their skills. Each of these porings also gives 15000 exp to same attributes!
![]() |
| Marine has the same skill as Berzerker |
![]() |
| Poporing has the same skill as Highlander |
![]() |
| Drop has the same skill as Valkyrie |
![]() |
| Poring has the same skill as Dark and Light Machine Golem |
![]() |
| Ghostring has the same skill as Lilith |
#2 Common Same Skill Monsters
If you haven't skill-leveled up your Vampire Lord, Siren, Titan or Fairlio yet, then this is a really good chance to max them out. This dungeon (Adept / Expert) drops the evolved version of the slimes (Big Flamie, Big Bubblie, Big Shynee and Big Baddie)
#3 The RO Miniboss - Mastering!
The one and only monster that has HP x2 for Physical Type Monsters. To get him, you will need to evolve from Poring - from using one of each of the porings, meaning you will need to hunt down TWO of the Porings (boss drop), and one of Marine, Poporing, Drop and Ghostring. The drop rate of Expert is also extremely low.
![]() |
| MASTERING! |
General Tips:
1. If you are purely aiming for skill up, then go with Expert. If you are aiming for getting Mastering though, I would highly recommend Master Level.
2. If you encounter a group or a few porings, always kill them in this order: Drop, Poporing, Ghostring, Marine. Drop attacks every turn (4520 per turn) and is really dangerous. Then Poporing come second because he hits 6020 per 5 turns with only 5 HP but high defense.
SOOOOOOOOOOO... Let's check out the data: (ATK, TURN, HP, DEF)
----------
Adept Level (Stamina/Round: 15/5)
Big Flamie 690, 3, NA, 50
Big Bubblie 720, 3, NA, 50
Big Woodsie 780, 3, NA, 50
Big Shynee 810, 3, NA, 50
Big Baddie 900, 3, NA, 50
Miniboss (Round 3: random any ONE of the following)
Marine 3770, 3, 10063, 13
Poporing 6020, 5, 15, 130000
Drop 4520, 1, 1063, 1300
Ghostring 2999, 2, 20063, 1300
Boss (Round 5)
Poring 770, 1, NA, 130
For Adept Level, there will only be one random encounter of any one of the porings in Round 3 (appears with one of the big slimes). The only one you have to watch out for, if you are low level, would be ghostring and poporing, since they will do some high damage if you do not kill them in time. Note that Poporing only has 5 HP but 130000 defense.
----------
Expert Level (Stamina/Round: 25/10)
Big Flamie 690, 3, NA, 50
Big Bubblie 720, 3, NA, 50
Marine 3770, 3, 10063, 13
Big Woodsie 780, 3, NA, 50
Poporing 6020, 5, 15, 130000
Big Shynee 810, 3, NA, 50
Drop 4520, 1, 1063, 1300
Big Baddie 900, 3, NA, 50
Ghostring 2999, 2, 20063, 1300
Boss (Round 10)
Mastering 6201, 3, 485936, 0
For Expert Level, Round 1-9 will have any random chance of encountering some/all porings. At boss, Mastering has quite a lot of HP, and if you are not careful you will get killed. Recommended team will be x4 Dark with one Siren and one Echidna as subs.
----------
Master Level (Stamina/Round: 50/10)
Pyro Demon 5460, 2, 46650, 2200
Frost Demon 5490, 2, 48150, 2200
Marine 3770, 3, 10063, 13
Tavy Demon 5670, 2, 49650, 2200
Poporing 6020, 5, 15, 130000
Harpie Demon 5550, 2, 51550
Drop 4520, 1, 1063, 1300
Bloody Demon 5580, 2, 52650, 2200
Ghostring 2999, 2, 20063, 1300
Boss (Round 10)
Mastering 11570, 3, 906597, 0
For Master Level, this is when things really flip around. Instead of big slimes, they are now all Demons (remember the high defense demons in Hera? YES they are exactly the same ones). Recommended strategy would be:
1. Meteor Volcano Dragon AND Megalodran/Fortoytops/Angelion/Crown Joker Leader with Vampire Lord, Chaos Devil Dragon, Gatekeeper of Rainbow, Siren as subs. The problem with this team is that if you encounter a different attribute Demon not the same as your damage reducer, then you will have to kill him ASAP.
2. Meteor Volcano Dragon OR Megalodran Leader with Vampire Lord as the other Leader, then Chaos Devil Dragon, Gatekeeper of Rainbow, Siren/Echidna as sub. This team uses a Dark x2 to try to kill Demons and Porings with one left so that you can charge skills. However, it will still be really hard to sweep any demons, you will have to keep using skills every round to keep the demons killed.
3. Valkyrie Team with Orochi (The Hera Team) - play it like how you would play Hera Dungeon (See Goddess of Darkness post). Use two Sirens and two Echidna, or with one Lilith (for Poporing)
I usually do with #2 or #3 strategy; but any will work fine as long as you are comfortable with your team's skills. Make sure you calculate how much you can recover from 50% reduction damage. Siren / Megalodran Max Skill is recommended.
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You can say I'm annoying, repetitive or you name it, but I still have to remind you guys to remember the Master Level basics. Remember, there's no Miniboss check point in Poring Tower. So you will have to play really careful and, be a good boy, charge up skills every round with one monster left. Play patiently. And Mastering should be defeatable and obtainable! Don't forget! To get Mastering, you need to hunt down TWO Porings, because he evolves from a Poring, which needs another Poring to be part of the ingredient.
If you haven't join our Facebook Group, please do so at www.facebook.com/groups/padglobal/
I hope you guys a Merry Christmas and Happy New Years. Enjoy the beautiful great holidays; whether with PAD or not; and I will update this blog after I come back and will see you guys again in facebook / blog in New Years 2013!
If you haven't join our Facebook Group, please do so at www.facebook.com/groups/padglobal/
I hope you guys a Merry Christmas and Happy New Years. Enjoy the beautiful great holidays; whether with PAD or not; and I will update this blog after I come back and will see you guys again in facebook / blog in New Years 2013!
Thursday, December 20, 2012
Sky Dragon Dungeon #2 - Sky Dragon of Water
Sorry guys. Had been busy with work lately :(
Are you guys ready for Christmas? I don't know what I can gift but per Facebook group (www.facebook.com/groups/padglobal/ if you haven't checked it out), my lovely members would like me to post the upcoming Poring Tower. So please look forward in the next upcoming days, for I will post a strategy guide to the famous MMORPG Ragnarok Online collaboration Poring Tower!
Back on topic. Sky Dragon of Water.
If you haven't gotten familiar with the set of Sky Dragon dungeons, they are special events that has no Heart Gems throughout the whole dungeon unless gem changing skills are used. So the basics of the basics would be to have a 5-star regen healer (Siren, Archangel, Alraune or Amaterasu) as leader. If you do not have a 5-star healer, a heart gem changer as sub also might work with a damage reduction leader at lower levels.
Let's look at the data: (ATK, TURN, HP, DEF)
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Adept Level (Stamina: 15)
Lil' Blue Dragon 834, 3, NA, 20
Sapphire Carbuncle 774, 2, NA, 42
Marine Goblin 1139, 4, NA, 42
Aqua Fighter 819, 3, NA, 70
Frost Devil 494, 1, NA, 280
Boss:
Blue Skydragon Nirai Kanai (Round 10) 2189, 2, NA 276
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Expert level (Stamina: 25)
Sapphire Carbuncle 1444,2, NA, 70
Marine Goblin 2125, 4, NA, 70
Aqua Knight 2319, 2, NA, 135
Frost Devil 1248, 1, NA, 560
Mystic Ice Knight ~4000, 3, NA, NA
Lil' Blue Dragon NA, 3, NA, 40
Minibosses:
Icedragon Plesios (Round 5) 3445, 4, NA, 180
Mermaid x2 (Round 9) 900, 2, NA, 80
Siren (Round 9) 1877, 2, NA, 96
Boss:
Blue Skydragon Nirai Kanai (Round 10) 5978, 2, 614696, 644
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Master Level (Stamina: 50)
Aqua Knight 3934, 2, 19317, 216
Frost Devil 2756, 1, 15077, 1120
Mystic Ice Knight 5135, 3, NA, 720
Minibosses:
Icedragon Plesios (Round 5) 7608, 4, 225544, 360
Siren x2 (Round 9) 4146, 2, 115190, 192
Boss:
Blue Skydragon Nirai Kanai (Round 10) 8820, 2, 906900, 920
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For Adept or Expert, you don't necessarily need any wood subs. For Master Level, Siren will not recover more than how much boss damages. So you must use Siren's skill frequently to get yourself some heart gems. Make sure combos are not done with Fire Gems because Siren will need them! The following are good recommendations for encountering Master Level.
Remember, the Master Level basics never changes. Damage reduction and healer. Charge up skills and gems round-by-round.
Are you guys ready for Christmas? I don't know what I can gift but per Facebook group (www.facebook.com/groups/padglobal/ if you haven't checked it out), my lovely members would like me to post the upcoming Poring Tower. So please look forward in the next upcoming days, for I will post a strategy guide to the famous MMORPG Ragnarok Online collaboration Poring Tower!
Back on topic. Sky Dragon of Water.
If you haven't gotten familiar with the set of Sky Dragon dungeons, they are special events that has no Heart Gems throughout the whole dungeon unless gem changing skills are used. So the basics of the basics would be to have a 5-star regen healer (Siren, Archangel, Alraune or Amaterasu) as leader. If you do not have a 5-star healer, a heart gem changer as sub also might work with a damage reduction leader at lower levels.
Let's look at the data: (ATK, TURN, HP, DEF)
----------
Adept Level (Stamina: 15)
Lil' Blue Dragon 834, 3, NA, 20
Sapphire Carbuncle 774, 2, NA, 42
Marine Goblin 1139, 4, NA, 42
Aqua Fighter 819, 3, NA, 70
Frost Devil 494, 1, NA, 280
Boss:
Blue Skydragon Nirai Kanai (Round 10) 2189, 2, NA 276
----------
Expert level (Stamina: 25)
Sapphire Carbuncle 1444,2, NA, 70
Marine Goblin 2125, 4, NA, 70
Aqua Knight 2319, 2, NA, 135
Frost Devil 1248, 1, NA, 560
Mystic Ice Knight ~4000, 3, NA, NA
Lil' Blue Dragon NA, 3, NA, 40
Minibosses:
Icedragon Plesios (Round 5) 3445, 4, NA, 180
Mermaid x2 (Round 9) 900, 2, NA, 80
Siren (Round 9) 1877, 2, NA, 96
Boss:
Blue Skydragon Nirai Kanai (Round 10) 5978, 2, 614696, 644
----------
Master Level (Stamina: 50)
Aqua Knight 3934, 2, 19317, 216
Frost Devil 2756, 1, 15077, 1120
Mystic Ice Knight 5135, 3, NA, 720
Minibosses:
Icedragon Plesios (Round 5) 7608, 4, 225544, 360
Siren x2 (Round 9) 4146, 2, 115190, 192
Boss:
Blue Skydragon Nirai Kanai (Round 10) 8820, 2, 906900, 920
----------
For Adept or Expert, you don't necessarily need any wood subs. For Master Level, Siren will not recover more than how much boss damages. So you must use Siren's skill frequently to get yourself some heart gems. Make sure combos are not done with Fire Gems because Siren will need them! The following are good recommendations for encountering Master Level.
Remember, the Master Level basics never changes. Damage reduction and healer. Charge up skills and gems round-by-round.
![]() |
| Charge up most of your skills in the first few rounds... |
![]() |
| In case of danger, your skills will come in handy. |
![]() |
| Round 5 Miniboss is always a good place to recharge your skills |
![]() |
| Again, save up some gems and charge up skill before... |
![]() |
| ... encountering the Sky Dragon! Nirai Kanai! |
Saturday, December 15, 2012
Hera Descended - Goddess of Darkness
And as of 12/15/2012 10AM PST, Hera Descended event has approached the first time. And there's only one difficulty. This is not like a normal dungeon where you can just go all in with your best Dark Team and try sweeping. Because you cannot sweep them.
In general, Hera Descended is a dungeon that encounters 4 rounds of really strong minions and 6 rounds of 1-on-1 God bosses, as follows:
----------
Round 1~4 (ATK, TURN, HP, DEF)
Mystic Flame Knight 6480, 3 76350, 900
Pyro Devil 3480, 1, 19050, 1400
Pyro Demon 5460, 2, 46650, 2200
Mystic Ice Knight 6540, 3, 76350, 900
Frost Devil 2400, 1, 19200, 1400
Frost Demon 5490, 2, 48150, 2200
Mystic Stone Knight 6630, 3, 76350, 900
Tavy Devil 2430, 1, 19350, 1400
Tavy Demon 5670, 2, 49650, 2200
Mystic Light Knight 6660, 3, 76350, 900
Harpie Devil 2520, 1, 19650, 1400
Harpie Demon 5550, 2, 51150, 2200
Mystic Dark Knight 6720, 3, 76350, 900
Blood Devil 3400 1, 19800, 1400
Blood Demon 5580, 2, ~19500, 2200
Minibosses:
Venus (Round 5) 5647, 1, 429489, 1200
Minerva (Round 6) 14117, 3, 515044, 1200
Ceres (Round 7) 10780, 2, 515044, 1200
Neptune (Round 8) 18480, 4, 44489, 72000
Hades (Round 9) 82133, 6, 600600, 1200
Boss:
Hera (Round 10) 12354, 1, 2569319, 372
Looking at the data itself (the red bold numbers), doesn't it look impossible? Well, that's why this guide is here! I will talk about two to three possible strategies. Please understand that these strategies are not 100% guarantee to beat the dungeon. Master-level skills like charging skills per round and saving up gems are a must-know to help you advance further and beat this dungeon.
----------
General Strategy: Learn to Calculate Which Monsters Attack in the Same Turn
Remember: Knights 3 Demon 2 and Devil 1. If you see a Devil, you will have to always kill it first.
Example 1: Demon 2 Devil 1 - next turn they will both attack in the same turn. Kill Devil first.
Example 2: Knight 3 Demon 2 - after the Demon attack twice, they will both attack the same turn (within 4 turns). Kill Demon first.
Example 3: Demon 2 Demon 1 - sometimes monsters spawn with an attack turn not the same as their cool down turn. In this special case, you don't have to worry because these two demons will always attack alternatively.
----------
Strategy #1: Valkyrie Team
Great Valkyrie (Leader)
Siren the Enchantress (max skill preferred)
Echidna (5 star preferred)
Another Siren the Enchantress (if your first one is not max skilled) / Echidna (if your one Siren is max skilled)
Any Healer (Another Siren or Echidna preferred)
Lilith (4 or 5-star both fine)
Viper Orochi
Valkyrie Team is to make use of the medium-high damage on minions; its high recovery and a resolver (Viper Orochi preferred) to survive most of the hits from bosses.
Round 1: Two monsters. Whatever they are, they cannot attack the same turn. you MUST kill one first and leave the other to apply Resolve. You might be able to take one hit. Afterwards you will have to heal up to a certain amount of HP (50% for Orochi, and 70% for Ogre). But no matter what, you want to avoid any monsters that attack the same turn. Make sure you charge up skills before killing that only one.
Round 2-4: Gets tricky. Mostly 4 monsters. Again, you MUST kill the monsters that attack the same turn. If you cannot, always do combos that can kill until one left. Last resort, you will always have Echidna or Orochi to delay their turns.
Round 5: Venus attack per turn. You MUST heal every turn. So make sure you have a strategic way of saving up some Heart Gems. And did I mention your Siren has to be max skilled?
Round 6-7 Minerva and Ceres are straightforward. Just attack and heal.
Round 8 Neptune has 72000 DEF. You have to use Lilith. Just keep healing. Don't bother with dealing damage. It will take around 10 minutes until the poison gets into his brain.
Round 9 Hades. Attack and Heal.
Round 10: similar to Venus' strategy but way harder because of her HP. You MUST heal every turn. And again this time, it will take more than 20 minutes to battle her. Make sure you save up Heart Gems again.
If you are careful enough, you should be able to beat Hera with no magic stones used :)
----------
Strategy #2: Classic Zombie Team
Siren / Amaterasu
Harpie Demon (max level)
Harpie Demon (max level) (and yes, two of them)
Verche / Echidna
Lilith (4 or 5-star both fine)
Viper Orochi
The low HP of Harpie Demon allows you to not heal manually and focus on attacking. Make sure your 50% of HP does not exceed how much your Healer recovers. For example, my Siren heals 1600 per turn. So including my friend's Viper Orochi, your total HP must not exceed 3200. Otherwise you will have to manual heal and that defeats the whole purpose of the Zombie Team.
Round 1: Two monsters. Whatever they are, they cannot attack the same turn. you MUST kill one first and leave the other to apply Resolve. This team most likely will get you killed if you encountered two Demons but not Devils. There are tons of luck involved. Combo combo combo with light and try to kill one of them. The rest depends on luck. Make sure you charge up skills before killing that only one.
Round 2-4: Gets tricky. Mostly 4 monsters. Again, you MUST kill the monsters that attack the same turn. UseHarpie Demon's skill to help out with some damages and kill the monsters with the same attack turns.
Round 5-10: Since you have a zombie team, there's no way you can die from these stages. The only stage you have to watch out is stage 8, which you have to use poison to kill Neptune.
If you have to use 1~3 stones to pass, do it. Make sure you guarantee yourself that you can pass it with those stones you used up on though. It is better than using 5 stones for a duplicate rare egg. 3 Stones for a Hera? Why not?
----------
And the long story begins...
----------
Plan:
Weekend - Weekend Dungeon, getting some coins. I'm expecting some new events... gotta prep up.
Monday - Saving up some Pengdras. Going for Technical Dungeon!
In general, Hera Descended is a dungeon that encounters 4 rounds of really strong minions and 6 rounds of 1-on-1 God bosses, as follows:
----------
Round 1~4 (ATK, TURN, HP, DEF)
Mystic Flame Knight 6480, 3 76350, 900
Pyro Devil 3480, 1, 19050, 1400
Pyro Demon 5460, 2, 46650, 2200
Mystic Ice Knight 6540, 3, 76350, 900
Frost Devil 2400, 1, 19200, 1400
Frost Demon 5490, 2, 48150, 2200
Mystic Stone Knight 6630, 3, 76350, 900
Tavy Devil 2430, 1, 19350, 1400
Tavy Demon 5670, 2, 49650, 2200
Mystic Light Knight 6660, 3, 76350, 900
Harpie Devil 2520, 1, 19650, 1400
Harpie Demon 5550, 2, 51150, 2200
Mystic Dark Knight 6720, 3, 76350, 900
Blood Devil 3400 1, 19800, 1400
Blood Demon 5580, 2, ~19500, 2200
Minibosses:
Venus (Round 5) 5647, 1, 429489, 1200
Minerva (Round 6) 14117, 3, 515044, 1200
Ceres (Round 7) 10780, 2, 515044, 1200
Neptune (Round 8) 18480, 4, 44489, 72000
Hades (Round 9) 82133, 6, 600600, 1200
Boss:
Hera (Round 10) 12354, 1, 2569319, 372
Looking at the data itself (the red bold numbers), doesn't it look impossible? Well, that's why this guide is here! I will talk about two to three possible strategies. Please understand that these strategies are not 100% guarantee to beat the dungeon. Master-level skills like charging skills per round and saving up gems are a must-know to help you advance further and beat this dungeon.
----------
General Strategy: Learn to Calculate Which Monsters Attack in the Same Turn
Remember: Knights 3 Demon 2 and Devil 1. If you see a Devil, you will have to always kill it first.
Example 1: Demon 2 Devil 1 - next turn they will both attack in the same turn. Kill Devil first.
Example 2: Knight 3 Demon 2 - after the Demon attack twice, they will both attack the same turn (within 4 turns). Kill Demon first.
Example 3: Demon 2 Demon 1 - sometimes monsters spawn with an attack turn not the same as their cool down turn. In this special case, you don't have to worry because these two demons will always attack alternatively.
----------
Strategy #1: Valkyrie Team
Great Valkyrie (Leader)
Siren the Enchantress (max skill preferred)
Echidna (5 star preferred)
Another Siren the Enchantress (if your first one is not max skilled) / Echidna (if your one Siren is max skilled)
Any Healer (Another Siren or Echidna preferred)
Lilith (4 or 5-star both fine)
Viper Orochi
Valkyrie Team is to make use of the medium-high damage on minions; its high recovery and a resolver (Viper Orochi preferred) to survive most of the hits from bosses.
Round 1: Two monsters. Whatever they are, they cannot attack the same turn. you MUST kill one first and leave the other to apply Resolve. You might be able to take one hit. Afterwards you will have to heal up to a certain amount of HP (50% for Orochi, and 70% for Ogre). But no matter what, you want to avoid any monsters that attack the same turn. Make sure you charge up skills before killing that only one.
Round 2-4: Gets tricky. Mostly 4 monsters. Again, you MUST kill the monsters that attack the same turn. If you cannot, always do combos that can kill until one left. Last resort, you will always have Echidna or Orochi to delay their turns.
Round 5: Venus attack per turn. You MUST heal every turn. So make sure you have a strategic way of saving up some Heart Gems. And did I mention your Siren has to be max skilled?
Round 6-7 Minerva and Ceres are straightforward. Just attack and heal.
Round 8 Neptune has 72000 DEF. You have to use Lilith. Just keep healing. Don't bother with dealing damage. It will take around 10 minutes until the poison gets into his brain.
Round 9 Hades. Attack and Heal.
Round 10: similar to Venus' strategy but way harder because of her HP. You MUST heal every turn. And again this time, it will take more than 20 minutes to battle her. Make sure you save up Heart Gems again.
If you are careful enough, you should be able to beat Hera with no magic stones used :)
----------
Strategy #2: Classic Zombie Team
Siren / Amaterasu
Harpie Demon (max level)
Harpie Demon (max level) (and yes, two of them)
Verche / Echidna
Lilith (4 or 5-star both fine)
Viper Orochi
The low HP of Harpie Demon allows you to not heal manually and focus on attacking. Make sure your 50% of HP does not exceed how much your Healer recovers. For example, my Siren heals 1600 per turn. So including my friend's Viper Orochi, your total HP must not exceed 3200. Otherwise you will have to manual heal and that defeats the whole purpose of the Zombie Team.
Round 1: Two monsters. Whatever they are, they cannot attack the same turn. you MUST kill one first and leave the other to apply Resolve. This team most likely will get you killed if you encountered two Demons but not Devils. There are tons of luck involved. Combo combo combo with light and try to kill one of them. The rest depends on luck. Make sure you charge up skills before killing that only one.
Round 2-4: Gets tricky. Mostly 4 monsters. Again, you MUST kill the monsters that attack the same turn. UseHarpie Demon's skill to help out with some damages and kill the monsters with the same attack turns.
Round 5-10: Since you have a zombie team, there's no way you can die from these stages. The only stage you have to watch out is stage 8, which you have to use poison to kill Neptune.
If you have to use 1~3 stones to pass, do it. Make sure you guarantee yourself that you can pass it with those stones you used up on though. It is better than using 5 stones for a duplicate rare egg. 3 Stones for a Hera? Why not?
----------
And the long story begins...
| No matter what, attack Devils or Demons first. |
| Leave one and charge up skill... |
| In this situation, two Demons will attack alternatively. But... |
| The knight will eventually attack in the same turn! |
| I choose you! Echidna! |
| Same idea. Looks like the Knight will attack in the same turn as Frost Demon. |
| I choose you! Orochi! |
| This is the most challenging one. |
| As long as you sweep the devils. The knights in this case will never attack in the same turnn. |
| And don't forget to charge up all your skills!!! |
| Round 5: Venus! Keep your hearts filled! She attacks every turn! |
| Round 6: Ceres! Attack and Heal! |
| Round 7: Minerva! Attack and Heal! |
| Round 8: Neptune! Nothing else can damage him except for poison... |
| Round 9: Hades! With Orochi, you are nothing! Go back to where you belong! |
| And... the boss... |
| Goddess of Darkness: Hera |
| The hardest part is always keeping your Heart Gems filled. If you don't, its pretty much game over... |
| And the final blow... Great Valkyrie vs Hera! |
| Surrender! And Capture! Gold Egg+! w00tw00t! |
Plan:
Weekend - Weekend Dungeon, getting some coins. I'm expecting some new events... gotta prep up.
Monday - Saving up some Pengdras. Going for Technical Dungeon!
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